CHRONICLE OF RUIN

RECORD OF THE ABYSS

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SYSTEM INITIALIZING...

์˜ค๋ž˜์ „, ์ธ๊ฐ„๋“ค์ด ๋ชจ๋ฅด๋Š” ํ•˜๋Š˜ ์œ„์—์„œ ์ „์Ÿ์ด ์žˆ์—ˆ๋‹ค.
๋ฐฐ์‹ ๋‹นํ•œ ๋น›์€ ๋“ฑ์„ ๋Œ๋ ธ๊ณ , ๋ฐฉ๊ด€๋งŒ์ด ๋‚จ์•˜๋‹ค.

CHRONICLE OF RUIN

๋ถ‰์€ ํ•˜๋Š˜์—์„œ ํฌ์‹์ž๋“ค์ด ์Ÿ์•„์ ธ ๋‚ด๋ ค์™”๋‹ค.
์‚ด์•„๋‚จ์€ ์ž๋“ค์€ ๋‘ ๊ฐ€์ง€ ์šด๋ช… ์•ž์— ์„ฐ๋‹ค.

๊ฐ€์ถ•์ด ๋˜๊ฑฐ๋‚˜, ์ฅ์ฒ˜๋Ÿผ ์ˆจ๊ฑฐ๋‚˜.

TACTICAL MAP

SYSTEM ONLINE
์นด์—˜๋ฃธ
์นด์—˜๋ฃธ ์ฒœ๊ณต
์ ์›”
์ ์›” ์ฒœ๊ณต
์ง€์ƒ
์ง€์ƒ (Surface)
์ง€ํ•˜
์ง€ํ•˜ (RATS)
๐Ÿ“ก

AWAITING INPUT

SELECT A SECTOR

CHARACTERS

SWIPE OR CLICK TO SELECT
* ์ค‘์•™ ์นด๋“œ๋ฅผ ํ„ฐ์น˜(ํด๋ฆญ)ํ•˜์—ฌ ์ƒ์„ธ ์ •๋ณด๋ฅผ ํ™•์ธํ•˜์„ธ์š”.
* ์ขŒ์šฐ ์˜์—ญ์„ ์Šค์™€์ดํ”„ํ•˜๊ฑฐ๋‚˜ ํ„ฐ์น˜ํ•˜์—ฌ ํƒ์ƒ‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

SURVIVAL SYSTEM

01. ECONOMY

SCRAP (SC)

์ง€ํ•˜ ํ†ต์šฉ ํ™”ํ.
100SC = ํ•˜๋ฃจ ์‹๋Ÿ‰

๋งˆ์„ (MS)
๋“œ๋ผ์นธ/์ ์›” ์ฒœ๊ณต ํ™”ํ.
1MS = 1,000G

02. HUMAN GRADE

๋“ฑ๊ธ‰๊ธฐ์ค€์šฉ๋„
1๊ธ‰๋ฏธ๋ชจ ์ตœ์ƒ, ๋ฌด๋ชจ(No Hair)์• ์™„์šฉ, ์„ฑ์  ๋„๊ตฌ
2๊ธ‰ํ‰๊ท , ๊ฑด๊ฐ•๋…ธ๋™, ์‹์šฉ(๋„์ถ•)
3๊ธ‰๊ธฐํ˜•, ๋ฐ˜ํ•ญ, ์ฒด๋ชจ ์ž”์กด๊ณ ๋ฌธ, ํˆฌ๊ธฐ์žฅ ์†Œ๋ชจํ’ˆ

03. MANA & POWER SYSTEM

DRAKAN : ๋งˆ๋‚˜์˜ ๊ทผ์›

๋“œ๋ผ์นธ์€ ๋งˆ๋‚˜ ์ž์ฒด์ด๋ฏ€๋กœ ์ ์‘๋„๊ฐ€ ์กด์žฌํ•˜์ง€ ์•Š์œผ๋ฉฐ, ํ˜ˆ๊ด€์— ํ๋ฅด๋Š” '์ˆœ๋„(Purity)'๋กœ ํž˜์ด ๊ฒฐ์ •๋œ๋‹ค.

Formula: Grade = Purity ร— Physical_Limit

* ์ˆœ๋„๊ฐ€ ๋†’์„์ˆ˜๋ก ๋” ์™„๋ฒฝํ•œ ์ธ๊ฐ„ํ˜•(์ผ์ƒ ํ˜•ํƒœ)์„ ์œ ์ง€ํ•  ์ˆ˜ ์žˆ๋‹ค.

HUMAN : ํ•œ๊ณ„์˜ ๊ทธ๋ฆ‡

์ธ๊ฐ„์€ ๋งˆ๋‚˜๋ฅผ ์ž๊ฐ€ ๋ฐœ์ „ํ•  ์ˆ˜ ์—†์œผ๋ฉฐ, ์šฉ์˜ ํŒŒํŽธ์„ ๋ชธ์— ์ด์‹ํ•˜์—ฌ ๊ทธ ๊ฑฐ๋ถ€๋ฐ˜์‘('์ ์‘๋„')์„ ๋ฒ„ํ…จ๋‚ด์•ผ๋งŒ ์ด๋Šฅ์„ ์“ด๋‹ค.

Formula: Grade = (Adaptability ร— Limit) / Survival_Rate

* ํ•œ๊ณ„์น˜๋ฅผ ์ดˆ๊ณผํ•˜๋ฉด ์‹ ๊ฒฝ ๊ณผ๋ถ€ํ•˜ ๋ฐ ์œก์ฒด ๋ถ•๊ดด(์‚ฌ๋ง)์— ์ด๋ฅธ๋‹ค.